В define:
#define objects_per_shamal 14
#define SETY_DE 5.87
#define SETZ_DE 0.75
В new:
new InShamal[MAX_PLAYERS];
new Float:ShamalPos[MAX_VEHICLES][3];
new sExplode[MAX_VEHICLES];
new tCount[MAX_VEHICLES];new Float:difc[][] =
{
{1.13, 0.05, 1.10, 0.0},
{1.13, 2.35, 1.10, 180.0},
{1.13, 4.65, 1.10, 180.0},
{1.13, 1.05, 1.10, 0.0},
{1.13, 3.45, 1.10, 180.0},
{1.13, 5.85, 1.10, 180.0},
{1.13, 0.39, 0.56, 0.0},
{1.13, 2.69, 0.56, 180.0},
{1.13, 4.99, 0.56, 180.0},
{1.13, 0.71, 0.56, 0.0},
{1.13, 3.79, 0.56, 180.0},
{1.13, 6.19, 0.56, 180.0},
{0.00, 0.30, 1.10, 0.0}
};
В forward's:
forward ExplodeShamal(vehicleid);
В конец мода:
В forward's:
stock CreateShamalInt(vehicleid, Float:X, Float:Y, Float:Z)
{
CreateObject(14404, X, Y, Z, 0.0, 0.0, 0.0);
CreateObject(1562, X+difc[0][0], Y+difc[0][1], Z-difc[0][2], 0.0, 0.0, difc[0][3]);
CreateObject(1562, X+difc[1][0], Y-difc[1][1], Z-difc[1][2], 0.0, 0.0, difc[1][3]);
CreateObject(1562, X+difc[2][0], Y-difc[2][1], Z-difc[2][2], 0.0, 0.0, difc[2][3]);
CreateObject(1562, X-difc[3][0], Y-difc[3][1], Z-difc[3][2], 0.0, 0.0, difc[3][3]);
CreateObject(1562, X-difc[4][0], Y-difc[4][1], Z-difc[4][2], 0.0, 0.0, difc[4][3]);
CreateObject(1562, X-difc[5][0], Y-difc[5][1], Z-difc[5][2], 0.0, 0.0, difc[5][3]);
CreateObject(1563, X+difc[6][0], Y+difc[6][1], Z-difc[6][2], 0.0, 0.0, difc[6][3]);
CreateObject(1563, X+difc[7][0], Y-difc[7][1], Z-difc[7][2], 0.0, 0.0, difc[7][3]);
CreateObject(1563, X+difc[8][0], Y-difc[8][1], Z-difc[8][2], 0.0, 0.0, difc[8][3]);
CreateObject(1563, X-difc[9][0], Y-difc[9][1], Z-difc[9][2], 0.0, 0.0, difc[9][3]);
CreateObject(1563, X-difc[10][0], Y-difc[10][1], Z-difc[10][2], 0.0, 0.0, difc[10][3]);
CreateObject(1563, X-difc[11][0], Y-difc[11][1], Z-difc[11][2], 0.0, 0.0, difc[11][3]);
CreateObject(14405, X, Y-difc[12][1], Z-difc[12][2], 0.0, 0.0, difc[12][3]);
ShamalPos[vehicleid][0] = X, ShamalPos[vehicleid][1] = Y, ShamalPos[vehicleid][2] = Z;
}stock SetPlayerPosInShamal(playerid, shamalid)
{
SetPlayerPos(playerid, ShamalPos[shamalid][0], ShamalPos[shamalid][1]-SETY_DE, ShamalPos[shamalid][2]-SETZ_DE);
SetPlayerFacingAngle(playerid, 0.0);
SetCameraBehindPlayer(playerid);
InShamal[playerid] = shamalid;
}stock ShamalExists(vehicleid)
{
if (floatsqroot(ShamalPos[vehicleid][0] + ShamalPos[vehicleid][1] + ShamalPos[vehicleid][2]))
{
return 1;
}
return 0;
}Float:randomEx(randval)
{
new rand1 = random(2), rand2;
return float(rand1 == 0 ? rand2 - random(randval) : rand2 + random(randval));
}
В public OnPlayerConnect(playerid)
InShamal[playerid] = 0;
В конец мода:
stock get_available_objects()
{
new objects = 0;
for (new i = 1; i <= MAX_OBJECTS; i++) {
if (IsValidObject(i)) objects ++;
}
return MAX_OBJECTS-objects;
}
В самый конец public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
if (ispassenger != 0)
{
if (GetVehicleModel(vehicleid) == 519)
{
if (ShamalExists(vehicleid) == 0)
{
if (get_available_objects() > (MAX_OBJECTS-objects_per_shamal)) return 1;
CreateShamalInt(vehicleid, randomEx(3000), randomEx(3000), float(random(100)+800));
}
SetPlayerPosInShamal(playerid, vehicleid);
}
}
return 1;
}
В public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
if (newkeys == 16 && InShamal[playerid] != 0)
{
new Float:X, Float:Y, Float:Z, Float:A;
GetVehiclePos(InShamal[playerid], X, Y, Z);
GetVehicleZAngle(InShamal[playerid], A);
X += (5.0*floatsin(-(A-45.0), degrees)), Y += (5.0*floatcos(-(A-45.0), degrees));
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, X, Y, Z-0.94);
SetPlayerFacingAngle(playerid, A);
InShamal[playerid] = 0;
}
В public OnPlayerDeath(playerid, killerid, reason)
InShamal[playerid] = 0;
Добавляем public OnVehicleDeath(vehicleid, killerid)
public OnVehicleDeath(vehicleid, killerid)
{
if (GetVehicleModel(vehicleid) == 519 && ShamalExists(vehicleid) != 0)
{
CreateExplosion(ShamalPos[vehicleid][0], ShamalPos[vehicleid][1], ShamalPos[vehicleid][2], 2, 15.0);
sExplode[vehicleid] = SetTimerEx("ExplodeShamal", 700, 0, "d", vehicleid);
tCount[vehicleid] = true;
}
return 1;
}
Добавляем 2-а паблика:
public OnVehicleSpawn(vehicleid)
{
tCount[vehicleid] = false;
for (new i = 0; i != MAX_PLAYERS; i++)
{
if (InShamal[i] == vehicleid) SetPlayerHealth(i, 0.0);
}
return 1;
}public ExplodeShamal(vehicleid)
{
KillTimer(sExplode[vehicleid]);
if (tCount[vehicleid])
{
CreateExplosion(ShamalPos[vehicleid][0], ShamalPos[vehicleid][1], ShamalPos[vehicleid][2], 2, 15.0);
sExplode[vehicleid] = SetTimerEx("ExplodeShamal", random(1300) + 100, 0, "d", vehicleid);
}
}
Все,теперь можем создать Shamal,и перевозить пассажиров.Лучше всего добавить фракцию типо "Аэрокомпания"
Источник:http://pastebin.com/f24a67a82
Кому нравится,ставим +
Инструкция к применению:
1.Ставим этот урок себе в мод.
2.Запускаем серв и заходим на него.
3.Создаем самолет (shamal).
4.Нажимаем на G.
5.Попадаем в самолет.
6.Чтобы выйти жмём F.
7. The end